AI Insights · Timothy · July 2021
Top 5 Miner Games in France Q2 2021 Performance
Discover the performance trends of the top 5 miner games in France during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 miner games in France showed varying performance trends across weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
Diggy's Adventure: Pipe Games from Pixel Federation Games experienced fluctuations in weekly revenue, peaking at approximately $15K in early April and dropping to about $5.8K by the end of June. Weekly downloads saw a notable decline from 5.3K in mid-April to around 1.6K by the end of the quarter. The game maintained a relatively stable number of weekly active users, starting at 34.7K and ending at 31.7K.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH saw steady weekly revenue, with a peak of around $10K in mid-June. Weekly downloads showed a significant increase in mid-May, reaching 10.7K, and then stabilizing around 7.9K towards the end of June. The game consistently engaged a large user base, maintaining weekly active users around the 190K mark throughout the quarter.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd saw a moderate increase in weekly revenue, peaking at approximately $5.6K by the end of June. Weekly downloads fluctuated significantly, starting at 19.7K in late March, dropping to a low of 2.1K by the end of May, and then rising to 8.3K in late June. Active users also saw a decline from 53.1K in late March to 30.8K by the end of the quarter.
Deep Town: Mining Idle Games by Game Veterans had relatively stable weekly revenue, averaging around $500, with minor peaks and valleys. Weekly downloads remained consistent, fluctuating between 1.7K and 2.5K. The game maintained a steady user base, with weekly active users ranging from 8.5K to 9.8K throughout the quarter.
Dig Out! Mine Adventure by Interactive360 had lower weekly revenue, peaking at around $635 in late May. Weekly downloads varied, with a high of 2K in early May and a low of 624 by the end of June. The game saw a slight decline in weekly active users, starting at 3.7K and ending at 3.2K.
For more detailed insights and data on these apps, visit Sensor Tower.